function performServerHandshake
          
Usage in Deno
import { performServerHandshake } from "node:http2";
performServerHandshake<Http1Request extends IncomingMessage = IncomingMessage,Http1Response extends ServerResponse = ServerResponse,Http2Request extends Http2ServerRequest = Http2ServerRequest,Http2Response extends Http2ServerResponse = Http2ServerResponse,>(socket: stream.Duplex,options?: ServerOptions<Http1Request, Http1Response, Http2Request, Http2Response>,): ServerHttp2Session<Http1Request, Http1Response, Http2Request, Http2Response> 
      Create an HTTP/2 server session from an existing socket.
Http1Request extends IncomingMessage = IncomingMessage
      
    
Http1Response extends ServerResponse = ServerResponse
      
    
Http2Request extends Http2ServerRequest = Http2ServerRequest
      
    
Http2Response extends Http2ServerResponse = Http2ServerResponse
      
    optional
options: ServerOptions<Http1Request, Http1Response, Http2Request, Http2Response>
      
    Any [createServer](../.././http2/~/createServer) options can be provided.